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The Application of Polynomial Response Surface and Polynomial Chaos Expansion Metamodels within an Augmented Reality Conceptual Design Environment

机译:多项式响应面和多项式混沌展开元模型在增强现实概念设计环境中的应用

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摘要

The engineering design process consists of many stages. In the conceptual phase, potential designs are generated and evaluated without considering specifics. Winning concepts then advance to the detail design and high fidelity simulation stages. At this point in the process, very accurate representations are made for each design and are then subjected to rigorous analysis. With the advancement of computer technology, these last two phases have been very well served by the software community. Engineering software such as computer-aided design (CAD), finite element analysis (FEA), and computational fluid dynamics (CFD) have become an inseparable part of the design process for many engineered products and processes. Conceptual design tools, on the other hand, have not undergone this type of advancement, where much of the work is still done with little to no digital technology. Detail oriented tools require a significant amount of time and training to use effectively. This investment is considered worthwhile when high fidelity models are needed. However, conceptual design has no need for this level of detail. Instead, rapid concept generation and evaluation are the primary goals. Considering the lack of adequate tools to suit these needs, new software was created. This thesis discusses the development of that conceptual design application.Traditional design tools rely on a two dimensional mouse to perform three dimensional actions. While many designers have become familiar with this approach, it is not intuitive to an inexperienced user. In order to enhance the usability of the developed application, a new interaction method was applied. Augmented reality (AR) is a developing research area that combines virtual elements with the real world. This capability was used to create a three dimensional interface for the engineering design application. Using specially tracked interface objects, the user\u27s hands become the primary method of interaction. Within this AR environment, users are able perform many of the basic actions available within a CAD system such as object manipulation, editing, and assembly. The same design environment also provides real time assessment data. Calculations for center of gravity and wheel loading can be done with the click of a few buttons. Results are displayed to the user in the AR scene.In order to support the quantitative analysis tools necessary for conceptual design, additional research was done in the area of metamodeling. Metamodels are capable of providing approximations for more complex analyses. In the case of the wheel loading calculation, the approximation takes the place of a time consuming FEA simulation. Two different metamodeling techniques were studied in this thesis: polynomial response surface (PRS) and polynomial chaos expansion (PCE). While only the wheel loading case study was included in the developed application, an additional design problem was analyzed to assess the capabilities of both methods for conceptual design. In the second study, the maximum stresses and displacements within the support frame of a bucket truck were modeled. The source data for building the approximations was generated via an FEA simulation of digital mockups, since no legacy data was available. With this information, experimental models were constructed by varying several factors, including: the distribution of source and test data, the number of input trials, the inclusion of interaction effects, and the addition of third order terms. Comparisons were also drawn between the two metamodeling techniques.For the wheel loading models, third order models with interaction effects provided a good fit of the data (root mean square error of less than 10%) with as few as thirty input data points. With minimal source data, however, second order models and those without interaction effects outperformed third order counterparts. The PRS and PCE methods performed almost equivalently with sufficient source data. Difference began to appear at the twenty trial case. PRS was more suited to wider distributions of data. The PCE technique better handled smaller distributions and extrapolation to larger test data. The support frame problem represented a more difficult analysis with non-linear responses. While initial third order results from the PCE models were better than those for PRS, both had significantly higher error than in the previous case study. However, with simpler second order models and sufficient input data (more than thirty trials) adequate approximation results were achieved. The less complex responses had error around 10%, and the model predictions for the non-linear response were reduced to around 20%. These results demonstrate that useful approximations can be constructed from minimal data. Such models, despite the uncertainty involved, will be able to provide designers with helpful information at the conceptual stage of a design process.
机译:工程设计过程包括多个阶段。在概念阶段,无需考虑细节即可生成和评估潜在设计。取胜的概念然后进入详细设计和高保真度仿真阶段。在此过程的这一点上,每种设计都会得到非常精确的表示,然后进行严格的分析。随着计算机技术的发展,软件社区已经为这最后两个阶段提供了很好的服务。工程软件,例如计算机辅助设计(CAD),有限元分析(FEA)和计算流体力学(CFD),已成为许多工程产品和过程设计过程中不可分割的一部分。另一方面,概念设计工具并没有经历这种进步,其中许多工作仍然需要很少甚至没有数字技术来完成。面向细节的工具需要大量时间和培训才能有效使用。当需要高保真模型时,这种投资被认为是值得的。但是,概念设计不需要此详细级别。相反,快速生成和评估概念是主要目标。考虑到缺乏足够的工具来满足这些需求,因此创建了新软件。本文讨论了概念设计应用程序的开发。传统设计工具依靠二维鼠标来执行三维动作。尽管许多设计师已经熟悉了这种方法,但是对于没有经验的用户来说,它并不直观。为了增强开发应用程序的可用性,应用了一种新的交互方法。增强现实(AR)是一个发展中的研究领域,将虚拟元素与现实世界结合在一起。此功能用于为工程设计应用程序创建三维接口。使用专门跟踪的界面对象,用户的手成为交互的主要方法。在此AR环境中,用户能够执行CAD系统中可用的许多基本操作,例如对象操纵,编辑和装配。同一设计环境还提供实时评估数据。单击几个按钮即可完成重心和车轮载荷的计算。结果在AR场景中显示给用户。为了支持概念设计所需的定量分析工具,在元建模领域进行了其他研究。元模型能够为更复杂的分析提供近似值。在车轮载荷计算的情况下,该近似代替了费时的FEA模拟。本文研究了两种不同的元建模技术:多项式响应面(PRS)和多项式混沌展开(PCE)。虽然在开发的应用程序中仅包括轮载案例研究,但分析了一个附加的设计问题,以评估这两种方法在概念设计中的能力。在第二项研究中,对斗式铲车支撑框架内的最大应力和位移进行了建模。由于没有可用的旧数据,因此通过数字样机的FEA仿真生成了用于构建近似值的源数据。有了这些信息,就可以通过改变几个因素来构建实验模型,这些因素包括:源数据和测试数据的分布,输入试验的数量,交互作用的包含以及三阶项的添加。两种元建模技术也进行了比较。对于车轮载荷模型,具有相互作用效应的三阶模型提供了很好的数据拟合(均方根误差小于10%),输入数据点少至30个。但是,在源数据最少的情况下,二阶模型和没有交互影响的模型要优于三阶模型。 PRS和PCE方法对足够的源数据几乎等效地执行。差异开始出现在二十个审判案件中。 PRS更适合于更广泛的数据分发。 PCE技术可以更好地处理较小的分布并外推到较大的测试数据。支撑框架问题代表了具有非线性响应的更困难的分析。尽管PCE模型的初始三阶结果要好于PRS的结果,但两者的误差都大大高于先前的案例研究。但是,使用更简单的二阶模型和足够的输入数据(三十多次试验),可以获得足够的近似结果。较不复杂的响应的误差在10%左右,非线性响应的模型预测降低到20%左右。这些结果表明,可以从最少的数据构建有用的近似值。尽管涉及不确定性,但此类模型将能够在设计过程的概念阶段为设计人员提供有用的信息。

著录项

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    Koehring, Andrew Thomas;

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  • 年度 2008
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  • 原文格式 PDF
  • 正文语种 en
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